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Castlevania: Dawn of Sorrow : ウィキペディア英語版
Castlevania: Dawn of Sorrow

|genre=Platform-adventure, Action role-playing
|modes=Single-player, multiplayer
}}
''Castlevania: Dawn of Sorrow'', known in Japan as , is an action-adventure game developed and published by Konami. It is part of Konami's ''Castlevania'' video game series and the first ''Castlevania'' game to be released on the Nintendo DS. The game is the sequel to ''Castlevania: Aria of Sorrow'' and incorporates many elements from its predecessor. ''Dawn of Sorrow'' was commercially successful, selling more than 15,000 units in its first week in Japan and 164,000 units in the United States three months after its initial release.
''Dawn of Sorrow'' continues the story of ''Aria of Sorrow'', in which Dracula has been completely defeated, and his powers assumed by his reincarnation, Soma Cruz. With the help of his allies, Soma avoids becoming the new dark lord. A cult forms to bring forth a new dark lord by killing Soma. Soma and his allies move to ensure that a new dark lord is not created.
''Dawn of Sorrow'' incorporates many features from previous ''Castlevania'' games: the combination of elements from platform games and role-playing video games, the "Tactical Soul" system featured in ''Aria of Sorrow'', and a dark, gothic atmosphere. ''Dawn of Sorrow'' also introduces new gameplay elements, such as the "Magic Seal" system, which requires the use of the DS stylus to draw a pattern in order to defeat powerful enemies,〔 a distinctive anime character design, and a multiplayer mode, where two players compete for fastest times on a prerendered level.〔 The game received high scores from many video game publications, and was considered one of the best games on the Nintendo DS for 2005. The game was re-released in Japan on June 29, 2006 and later in North America during 2007 as part of the "Konami the Best" line.〔
==Gameplay==

During the game, the player controls the onscreen character from a third-person perspective to interact with people, objects, and enemies. Like previous games in the series and most role-playing games, characters level up each time they earn a set number of experience points from defeating enemies; each level gained increases the character's statistics, thus improving their performance in battle. Statistic examples include hit points, the amount of damage a character can receive; magic points, which determine the number of times a character can use magical attacks; strength, the power of a character's physical attacks; and intelligence, the power of a character's magical spells. Upon encountering an enemy, the player can use a variety of weapons to attack and defeat the enemy. Despite the game being set in 2036, the weapon choices are largely medieval, including swords, axes, and spears, although handguns and a rocket-propelled grenade are available.〔 These weapons differ in their damage output, the range of the weapon, and the speed of the attack.
''Dawn of Sorrow'', similar to most games in the ''Castlevania'' series, is set in a castle, which is further subdivided into various areas.〔 Areas of the castle differ in their composition, including monsters and terrain features. In addition, each area has its own unique piece of theme music that plays while the player remains in that area.〔 The character moves around the environment based on the player's choices; however, the areas the character can move into are restricted based upon the items the player has, similar to most platform games.〔 Progression, however, is not linear, as players are free to explore the parts of the castle they have access to, and can backtrack or move forward as they see fit.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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